Sunday, December 11, 2011

Toys For Creating Worlds AOW #14

http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds.html

This week I watched a speech on TED.  The speech was introducing a new game that was designed to teach the players as they played the game.  The only difference is that the game allows the players to discover these things themselves.  This allows for a more lasting impact on the player.  The speaker was Will Wright.  He is a game designer who has profited greatly from his extremely popular games like SimCity, The Sims, and Spore.  He knows how to design great games and he has the intention of teaching the players along the way.  This game that Wright has designed is in a world where video games are more accessible and more popular than ever.  His attempt to teach with video games will apply to many people.  His purpose for this speech was to prove to his audience, people who doubt the usefulness of video games and think they are a waste of time, that video games can change the world if they are designed the right way.  Rhetorical devices that I found in his speech were pathos, logos, and ethos.  He applied to logos through the examples that he was able to bring from the game itself.  He established credibility through showing a game that he designed and diction as well.  Lastly he reached the audiences emotions through showing how passionate he was for his work.  His passion made the audience interested in what they were hearing.  I believe that he did accomplish his purpose because he amazed me and all others in his audience with how useful, but also fun, he was able to make a video game.

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